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  1. In many applications of graph processing, the input data is often generated from an underlying geometric point data set. However, existing high-performance graph processing frameworks assume that the input data is given as a graph. Therefore, to use these frameworks, the user must write or use external programs based on computational geometry algorithms to convert their point data set to a graph, which requires more programming effort and can also lead to performance degradation. In this paper, we present our ongoing work on the Geo- Graph framework for shared-memory multicore machines, which seamlessly supports routines for parallel geometric graph construction and parallel graph processing within the same environment. GeoGraph supports graph construction based on k-nearest neighbors, Delaunay triangulation, and b-skeleton graphs. It can then pass these generated graphs to over 25 graph algorithms. GeoGraph contains highperformance parallel primitives and algorithms implemented in C++, and includes a Python interface. We present four examples of using GeoGraph, and some experimental results showing good parallel speedups and improvements over the Higra library. We conclude with a vision of future directions for research in bridging graph and geometric data processing. 
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  3. We present FLASH (F ast L SH A lgorithm for S imilarity search accelerated with H PC), a similarity search system for ultra-high dimensional datasets on a single machine, that does not require similarity computations and is tailored for high-performance computing platforms. By leveraging a LSH style randomized indexing procedure and combining it with several principled techniques, such as reservoir sampling, recent advances in one-pass minwise hashing, and count based estimations, we reduce the computational and parallelization costs of similarity search, while retaining sound theoretical guarantees. We evaluate FLASH on several real, high-dimensional datasets from different domains, including text, malicious URL, click-through prediction, social networks, etc. Our experiments shed new light on the difficulties associated with datasets having several million dimensions. Current state-of-the-art implementations either fail on the presented scale or are orders of magnitude slower than FLASH. FLASH is capable of computing an approximate k-NN graph, from scratch, over the full webspam dataset (1.3 billion nonzeros) in less than 10 seconds. Computing a full k-NN graph in less than 10 seconds on the webspam dataset, using brute-force (n2D), will require at least 20 teraflops. We provide CPU and GPU implementations of FLASH for replicability of our results. 
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